Post by General Raulik on Oct 4, 2017 16:06:37 GMT -5
Medium humanoid (Aru Orc), chaotic good
Armor Class 13 (leather, 18 if bladesinging; or 15 with mage armor, 20 if bladesinging)
Hit Points 99 (18d8)
Speed 30 ft. (40 ft. if bladesinging)
STR DEX CON INT WIS CHA
14 (+2) 13 (+1) 13 (+1) 20 (+5) 14 (+2) 15 (+2)
Saving Throws Int +9, Wis +6 (also see Fey Ancestry (below))
Skills Arcana +13, Insight +6, Perception +6, Performance +6 (also see Bladesinging (below)
Condition Immunity Sleep
Senses Darkvision 60 ft., passive Perception
Languages Common and Orcish
Challenge 12 (8,400xp)
Fey Ancestry. Advantage on saving throws against being charmed, and magic can't put you to sleep.
Bladesinging (2 uses. Recharge: Any Rest). The bladesinger can use a Bonus Action to bladesing for 1 minute. The benefits are:
AC increased by Intelligence modifier (+5).
Speed increased by 10 ft.
Advantage on Acrobatics checks.
Concentration checks have a bonus equal to the Intelligence modifier (+5).
Spellcasting. The bladesinger is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The bladesinger can cast Disguise Self and invisibility at will and has the following wizard spells prepared:
Cantrips (at will): booming blade [1], green flame blade [1], light, mage hand, prestidigitation, sword burst [1]
1st level (4 slots): detect magic, identify, mage armor *, magic missile
2nd level (3 slots): detect thoughts, mirror image, misty step
3rd level (3 slots): counterspell, fly, fireball
4th level (3 slots): banishment, fire shield, stoneskin *
5th level (3 slots): cone of cold, scrying, wall of force
6th level (1 slot): globe of invulnerability
* The bladesinger can cast these spells on itself before combat.
Actions
Multistrike
Claw. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: (1d6+3) piercing damage.
Khopesh. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (1d8+3) piercing damage.
Armor Class 13 (leather, 18 if bladesinging; or 15 with mage armor, 20 if bladesinging)
Hit Points 99 (18d8)
Speed 30 ft. (40 ft. if bladesinging)
STR DEX CON INT WIS CHA
14 (+2) 13 (+1) 13 (+1) 20 (+5) 14 (+2) 15 (+2)
Saving Throws Int +9, Wis +6 (also see Fey Ancestry (below))
Skills Arcana +13, Insight +6, Perception +6, Performance +6 (also see Bladesinging (below)
Condition Immunity Sleep
Senses Darkvision 60 ft., passive Perception
Languages Common and Orcish
Challenge 12 (8,400xp)
Fey Ancestry. Advantage on saving throws against being charmed, and magic can't put you to sleep.
Bladesinging (2 uses. Recharge: Any Rest). The bladesinger can use a Bonus Action to bladesing for 1 minute. The benefits are:
AC increased by Intelligence modifier (+5).
Speed increased by 10 ft.
Advantage on Acrobatics checks.
Concentration checks have a bonus equal to the Intelligence modifier (+5).
Spellcasting. The bladesinger is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The bladesinger can cast Disguise Self and invisibility at will and has the following wizard spells prepared:
Cantrips (at will): booming blade [1], green flame blade [1], light, mage hand, prestidigitation, sword burst [1]
1st level (4 slots): detect magic, identify, mage armor *, magic missile
2nd level (3 slots): detect thoughts, mirror image, misty step
3rd level (3 slots): counterspell, fly, fireball
4th level (3 slots): banishment, fire shield, stoneskin *
5th level (3 slots): cone of cold, scrying, wall of force
6th level (1 slot): globe of invulnerability
* The bladesinger can cast these spells on itself before combat.
Actions
Multistrike
Claw. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: (1d6+3) piercing damage.
Khopesh. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (1d8+3) piercing damage.